AI Insights · Timothy · July 2022
Top 5 Apple Arcade Games on Android in Europe Q2 2022
Discover the performance of the top 5 Apple Arcade games on the Android platform in Europe during Q2 2022, including trends in weekly downloads, revenue, and active users.
The second quarter of 2022 showcased interesting trends for the top 5 Apple Arcade games on the Android platform in Europe. Here are the key highlights of their performance based on Sensor Tower data.
Snake.io - Fun Snake .io Games experienced fluctuations in weekly revenue, peaking at around $865 in mid-April before gradually decreasing to $368 by the end of June. Weekly downloads started strong with 406K in mid-April, but saw a decline to approximately 229K by mid-June. The game maintained a robust number of weekly active users, starting at 2.69M and ending the quarter at 2.37M.
Sonic Dash Endless Runner Game saw a peak in weekly revenue at $2.7K in late April, which then tapered off to $2K by the end of June. Download numbers reached their highest at 211K in mid-April, but fell to about 73K by the end of the quarter. Weekly active users showed a slight decline from 909K at the start of April to 856K by the end of June.
Hill Climb Racing had a varied revenue performance, peaking at $4.2K in early April and stabilizing around $3.1K by the end of June. Downloads fluctuated, starting at 272K in early April, then dropping to 52K in early May, and finally rising again to 122K by the end of June. The game’s weekly active users showed a decline from 4.15M in early April to 3.13M by the end of June.
Fruit Ninja® saw its weekly revenue increase from $315 in early April to $666 by the end of June. Weekly downloads were highest at 99K in late March, fluctuating slightly but ending at approximately 90K. Active users started at 487K and saw a dip in mid-May to 332K, then recovered to 439K by the end of June.
Temple Run had a steady revenue performance, starting at $205 and ending at $233. Downloads peaked at 103K in early April, then decreased to about 51K by mid-June, before a slight increase to 57K at the end of June. Active users showed an upward trend from 684K in late March to 752K by late May, ending the quarter at 669K.
These insights are based on data from Sensor Tower, providing a clear view of the performance of these popular games on the Android platform in Europe for Q2 2022. For more detailed insights, visit Sensor Tower.